Neal Stephenson (@nealstephenson) is a best-selling author of several books, including Snow Crash, Diamond Age, Cryptonomicon, and Baroque Cycle. He wrote about the metaverse thirty years ago and inspired many of the technologies that are being created today. You can find all of his work at NealStephenson.com.  
In this conversation, Neal Stephenson and Steph Smith discuss Sci-Fi’s influence on the tech industry, the metaverse, interoperability, incentive alignment with crypto and game developers, immersion, why AR and VR are not needed to build the metaverse, VR engineering challenges, artificial intelligence, intellectual property, the value chain, good and bad tech, fighting the free model, building Lamina1, Snow Crash, carbon removal, and what the future may hold 
Check out these Podcast Notes from Neal’s conversation with Lex Fridman  
Host – Steph Smith (@stephsmithio) 
“Science-fiction novelist is the highest-impact job position in the tech industry.”Francois Chollet  
Sometimes, a science fiction novel can serve as a more effective template for a company than some corporate communication strategy 
Tremendous amounts of energy are burned just keeping the various departments up to speed on what the other departments are doing; many PowerPoints and endless meetings can be replaced if everyone just reads the book that the project is based on
In general, people are talking about the next thing that’s coming along when they refer to the metaverse
It’s important to distinguish between the singular “Metaverse” and plural “metaverses” 
Neal Stephenson questions people who speak about multiple metaverses 
There is just one metaverse in Neal’s book Snow Crash 
The metaverse can be an incredibly diverse range of experiences, but Neal understands it to be a singular metaverse and not multiple metaverses  
There won’t be one top-down entity that forces all the metaverse companies to work together; there will be ad hoc arrangements between them that enable interoperability 
Games are the closest things we have to metaverse-like experiences, such as Fortnite, Roblox, and Minecraft 
  • There are people running around in a space, all experiencing the same space at the same time
Neal suspects that people at Fortnite, Roblox, and Minecraft are discussing how they can build bridges so users can jump from experience to experience without leaving the metaverse 
The incentives of game developers and crypto bros don’t always align when it comes to interoperability 
From the perspective of the game developer, people suggesting extraneous features are completely ignorant of how the engineering of games actually works, in addition to ruining the aesthetics of the game 
  • So people are going to bring lightsabers into Assassin’s Creed?
It’s reasonable for game developers to be insulted by such suggestions
Games like Fortnite are more conducive for interoperability and creative mash-ups because that is consistent with the creativity palate of the game 
The mash-up vibe in Fortnite is a similar mash-up vibe that is present in Snow Crash 
Interoperability will not be mandatory; walled gardens will still exist, and the people who love those walled gardens will be happy that they do
Controversy in the gaming-crypto nexus arises from friction between the ideological crypto bros’ desire for interoperability with the game developers’ appreciation for engineering and aesthetics 
“We absolutely do not need AR and VR in order to build the metaverse.”Neal Stephenson 
Neal assumed that the metaverse would be “all about goggles” when he wrote the book 30 years ago, but a lot has changed since then 
Today, billions of people access three-dimensional spaces through rectangles on two-dimensional screens 
Keyboards are a Victorian technology, and yet the human brain is so adaptable that the keyboard is a perfectly useful way to navigate around 3D spaces 
Neal estimates that 5-10% of people using state-of-the-art VR will still experience motion sickness 
Latency must continue to improve to drive that percentage to zero 
Imagine trying to popularize television in the 1950s with the caveat that 5-10% of people will throw up into a waste basket within the first 30 minutes of watching  
Neal prefers to be in a completely immersive experience for no longer than 45 minutes
There will have to be some understanding around the size of avatars in a plausible metaverse 
A good way to think about the metaverse is it as a communications medium, and any communications medium is trying to reach the broadest possible audience, paraphrasing Tim O’Reilly (@timoreilly) 
When you open source AI code and make AI engines open to the world, emergent behaviors materialize in ways that you least expected them to
  • DALL-E is a perfect example 
AI will help make the environment in a virtual space feel more realistic to the user
“Who owns the IP” is an ethical question when AI models are trained on various datasets
Who owns the IP if you prompt DALL-E to paint a picture of a dog in the style of Van Gogh?
  • Should Van Gogh’s estate get a cut of the profits, or was it the creative genius of the person who engineered the prompt that created such a work of art? 
  • Does Emad Mostaque of Stability AI deserve a cut for creating the Stable Diffusion AI that made the whole process possible? 
Neal would like to see the IP waterfall structure used for revenue share in Hollywood film projects be replaced or augmented by smart contracts 
The right of refusal must exist for creators in the metaverse 
For example, measures must be implemented that prevent a certain type of avatar from being used in XYZ experience
  • Perhaps there are third-party auditors that evaluate how a creator’s IP is being used, and the creator can make decisions based on their findings 
  • Or a rating system is developed for a certain experience using the IP in a particular way 
The next wave of NFTs may include some of these IP features (or bugs, depending on how your perspective) 
People are endlessly creative in both good and bad ways; technology will continue to be used for good and for evil 
Snow Crash is a dystopian novel, but it also makes fun of dystopian novels 
The revenue model of a given system is where bias seeps into otherwise neutral tech 
The saying “if you’re not paying for the product, you are the product” applies to social media companies 
The attraction to free stuff is so powerful for users that it can be hard to fight
Lamina1 is a new attempt at creating the base layer for the metaverse 
Building upon an existing chain puts you at the mercy of the people that run that chain, such as Vitalik and Lubin 
Starting your own layer one chain allows you to control it 
There are many layers to crypto’s use case in the metaverse; money is just the most basic layer   
Most of the big players in the gaming industry are avoiding crypto and blockchain for a variety of reasons:
  • Brand risk 
  • Administrative headaches 
  • High switching costs  
Minecraft has been outspoken about not wanting to have crypto stuff on its platform
“There are specific things that we could do with a new chain that could be valuable for people in this space.” – Neal Stephenson   
Some of these specifically include:
  • Value chains 
  • Better payment systems 
Neal designed the chain that he controls to be carbon neutral 
Right before launching Lamina1, Neal published a novel called Terminal Shock, which is all about global warming and climate change 
It would have been weird to launch a carbon-intensive project just after publishing that type of book, so Neal chose to launch a proof-of-stake blockchain 
To operate a Lamina1 node, you must prove that you’ve bought a certain number of carbon credits from a legitimate company 
Neal tends to have some contact with the actual technology that he writes about in his books
You can put a new twist on old stories by sowing in new technologies and themes
“I think the two most important things are carbon and the polarization of society.” Neal Stephenson 
The polarization we observe in society is being weaponized by bad actors who benefit from it  
The solution to polarization is not obvious 
Trying to stay ahead of current internet trends is impossible for science-fiction writers; by the time you complete the book, everything about the technology has already happened 
Some technologies are enabling carbon to be removed from the atmosphere and converted into synthetic fuels
Neal believes that energy consumption is only bad if it’s energy produced from burning fossil fuels 
The energy produced by renewables sources, like photovoltaics, isn’t hurting anyone, according to Neal Stephenson